About This Course
Can you move an object in Blender, but never quite where you want it?You select something, hit a key, and it shoots off at a weird angle, scales unevenly, or rotates around the wrong point entirely. Moving, rotating and scaling are the things you do constantly in Blender — and until they feel precise and predictable, every project is a fight.This course makes them second nature.Blender Essentials: Transform and Gizmo Basics is a hands-on, beginner-friendly course that takes you from fumbling with the gizmo to controlling objects with total precision. Across 17 focused lessons you'll master the Move, Rotate and Scale tools, axis and plane constraints, the combined Transform gizmo, and the lightning-fast G / R / S shortcuts with numeric input.But precise transforms are about more than tools — they're about origins, pivots and orientations. You'll finally understand object origins (and how to set them with the 3D Cursor, Center of Mass, and Affect Only Origins), the difference between Scale and Dimensions, when to apply transforms with Ctrl A, and how Global, Local, Normal, Cursor and Parent orientations change everything. You'll choose the right Transform Pivot Point every time, and you'll learn to diagnose and fix the transform problems that trip up every beginner — offset origins, negative scale, broken mirrors and parenting gone wrong.To practice on, this course includes a FREE resource pack — a post-apocalyptic modular kit (walls, floors, ceilings, pillars, crates, pallets, gas canisters, a rusty ladder, broken cabinet and more) set up as a small isometric scene, so you're learning on real assets, not just default cubes.By the end you'll be able to:Move, rotate and scale anything in Blender with exact, predictable controlSet object origins and pivot points correctly for clean rotation and game-ready assetsUse every transform orientation and fix the issues that break beginners' scenesThis is the foundation every modeller, environment artist and game artist needs. Get transforms right, and everything you build afterwards gets easier.No experience beyond basic Blender navigation needed — it's free, so install it and press play.Ready to take real control of your objects? Enroll now.
What you'll learn:
- Move, rotate and scale objects precisely using gizmos, axis constraints and plane locks
- Use the combined Transform gizmo and the G, R, S shortcuts with numeric input for fast, exact edits
- Understand and set object origins with the 3D Cursor, Center of Mass and Affect Only Origins for correct rotation and placement
- Control size accurately with Scale vs Dimensions and apply transforms with Ctrl A for a clean default state
- Switch between Global, Local, Normal, Cursor, Gimbal, View and Parent transform orientations
- Choose the right Transform Pivot Point: Median, Bounding Box, Individual Origins, 3D Cursor and Active Element
- Use the Item (N) panel to enter exact Location, Rotation and Scale values and lock axes
- Diagnose and fix common transform problems: offset origins, negative scale, broken mirrors and parenting