Get Advanced AI for Games; Behaviour Trees (Unity 6 Compatible) with 92% OFF Udemy Coupon

Create your own Behaviour Tree API in C# and apply it in the Unity Game Engine.

4.8 out of 5
(5,968 students enrolled)
Instructor: Penny de Byl
Last Update:
Language: English

Key Takeaways — Course Overview

The following summarizes all verified data points for Advanced AI for Games; Behaviour Trees (Unity 6 Compatible), including pricing, duration, instructor, and coupon validity. All data is sourced directly from Udemy and verified by CoursesWyn on .

Course Title: Advanced AI for Games; Behaviour Trees (Unity 6 Compatible)

Platform: Udemy (listed via CoursesWyn)

Instructor: Penny de Byl

Coupon Verified:

Difficulty Level: All Levels

Category: Development

Subcategory: Game Development

Duration: 7h 30m of on-demand video

Language: English

Access: Lifetime access to all course lectures and updates

Certificate: Official certificate of completion issued by Udemy upon finishing all course requirements

Top Learning Outcomes: Students who complete Advanced AI for Games; Behaviour Trees (Unity 6 Compatible) will be able to: Students will learn the theory of behaviour tree design. · Students will learn how to develop a behaviour tree API in C# · Students will learn how to use behaviour trees to define the actions of non-player characters.

Prerequisites: Students should have a solid understanding of C#

Price: $9.99 with coupon / Regular Udemy price: $119.99. Applying this coupon saves you $110.00 (92% OFF).

Important:

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What You'll Learn

Completing Advanced AI for Games; Behaviour Trees (Unity 6 Compatible) gives you the following verified skills and competencies in Development:

  • Students will learn the theory of behaviour tree design.
  • Students will learn how to develop a behaviour tree API in C#
  • Students will learn how to use behaviour trees to define the actions of non-player characters.

Requirements

The following background knowledge and tools are recommended before starting Advanced AI for Games; Behaviour Trees (Unity 6 Compatible). Students without these prerequisites may still enroll but should expect a steeper learning curve.

  • Students should have a solid understanding of C#
  • Students should have a working knowledge of the Unity Game Engine.

About This Udemy Course

The following is the full official course description for Advanced AI for Games; Behaviour Trees (Unity 6 Compatible) as published on Udemy by instructor Penny de Byl. It covers the curriculum structure, teaching methodology, and topic scope for this Development course.

Behaviour Trees (BTs) are an A.I. architecture that provide game characters with the ability to select behaviours and carry them out, through a tree-like architecture that defines simple but powerful logic operations.  It can be used across a wide range of game genres from first-person shooters to real-time strategies and developing intelligent characters capable of making smart decisions.   The codebase is deceptively simple and yet logical, reusable and extremely powerful.  The library is written in C# and implemented in Unity 2020, however will easily port to other applications.

The project has been tested in Unity 6!

In this course, Penny demystifies the advanced A.I. technique of BTs used for creating believable and intelligent game characters in games, using her internationally acclaimed teaching style and knowledge from almost 30 years working with games, graphics, and having written two award-winning books on games AI. Throughout, you will follow along with hands-on workshops designed to take you through every step of putting together your own BT API.  You will build the entire BT library from the ground up, while building an art gallery simulation scenario in parallel, to test the API as you go.

Learn how to program and work with:
  • A Behaviour Tree Library and API that's reusable across a wide range of game projects.
  • Tree architectures, nodes, leaves, sequences, and selectors that define the behaviour of individual non-player characters (NPCs).
  • Navigation Meshes and Agents that provide advanced path planning and navigation capabilities for characters.
  • A Blackboard System that acts as a global inventory for world states and allows characters to communicate with each other.

Contents and Overview

Throughout the course, you will follow along while a BT library and API are constructed from the ground up, to allow you intimate knowledge of the codebase.  Alongside this, a simple art gallery simulation will be constructed to test out the functionality of the library as it is put together.  The simulation will also rely on Unity's NavMesh System for navigation and path planning.

The course begins with an overview of Behaviour Trees and covers all the fundamental elements (including trees, nodes, leaves, sequences, selectors, and other logical constructs). Code will be developed to navigate the Behaviour Tree and used to drive non-player characters in the art gallery including a robber, cop, visitors and workers. Throughout this, students will gain a solid knowledge of how Behaviour Trees are constructed and can be traversed, to apply actions to game characters.

At the completion of this course, students will have a fully-fledged BT library and API that they can reuse in their own game projects, to provide game characters with complex intelligent behaviours.

What students are saying about Penny's courses:
  • Turns out, the hardest part of this course for me is finding the words to describe how glad I am to have enrolled in it.
  • I honestly love Hollistic's teaching approach and I've never learned so much within a few hours about coding effectively with such detailed explanations!
  • Penny is an excellent instructor and she does a great job of breaking down complex concepts into smaller, easy-to-understand topics.

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Is This Course Worth It?

Expert review by Andrew Derek, Lead Course Reviewer at CoursesWyn. Last updated: .

Based on analysis of the curriculum structure, student engagement metrics, and verified rating data, Advanced AI for Games; Behaviour Trees (Unity 6 Compatible) is a high-value resource for learners seeking to build skills in Development. Taught by Penny de Byl on Udemy, the 7h 30m course provides a structured progression from foundational concepts to advanced Game Development techniques — making it suitable for learners at all levels. The current coupon reduces the price by 92%, from $119.99 to $9.99, removing the primary financial barrier to enrollment.

What We Like (Pros)

The following advantages were identified:

  • Verified 92% price reduction makes this course accessible on any budget.
  • Aggregate student rating of 4.8 out of 5 indicates high satisfaction.
  • Includes an official Udemy completion certificate and lifetime access.

Keep in Mind (Cons)

The following limitations should be considered:

  • The depth of Game Development coverage may be challenging for newcomers.
  • Lifetime access is contingent on the Udemy platform's operation.
  • Hands-on projects require additional time beyond video watch time.

Andrew Derek

Lead Reviewer

View credentials →

"Given the 92% price reduction and verified 4.8-star rating, Advanced AI for Games; Behaviour Trees (Unity 6 Compatible) represents one of the strongest value propositions currently available in Development. Enrollment is recommended while this coupon remains active."

Final Verdict: Worth It

Course Rating Summary

Advanced AI for Games; Behaviour Trees (Unity 6 Compatible) holds an aggregate rating of 4.8 out of 5 based on 5,968 student reviews on Udemy. The distribution below shows the approximate percentage of students who gave each star rating.

4.8

5,968 Verified Ratings

5 stars
95%
4 stars
12%
3 stars
4%
2 stars
1%
1 star
1%

* Rating distribution is approximated from the aggregate score. Sourced from Udemy. Last verified: .

Instructor Profile

The following section provides background information on Penny de Byl, the instructor responsible for creating and maintaining Advanced AI for Games; Behaviour Trees (Unity 6 Compatible) on Udemy.

Advanced AI for Games; Behaviour Trees (Unity 6 Compatible) is taught by Penny de Byl, a Udemy instructor specializing in Development. For the full instructor biography, professional credentials, and a complete list of their courses, visit the official instructor profile on Udemy.

  • Instructor Name: Penny de Byl

  • Subject Area: Development

  • Teaching Approach: Practical, project-based instruction focused on real-world application of Game Development skills.

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Frequently Asked Questions

The following questions and answers cover the most common queries about Advanced AI for Games; Behaviour Trees (Unity 6 Compatible), its coupon code, pricing, and enrollment process. All answers are based on verified data from Udemy as of .

Is there a verified discount coupon for Advanced AI for Games; Behaviour Trees (Unity 6 Compatible)?

Yes. A verified Udemy coupon for Advanced AI for Games; Behaviour Trees (Unity 6 Compatible) is available on this page, reducing the price from $119.99 to $9.99 — a saving of $110.00 (92% OFF). The coupon was last verified on March 26, 2026.

How do I apply the Advanced AI for Games; Behaviour Trees (Unity 6 Compatible) coupon code?

Click the "Redeem Coupon" button on this page. The 92% discount is automatically applied to the Udemy checkout link. No manual coupon entry is needed.

How long is the Advanced AI for Games; Behaviour Trees (Unity 6 Compatible) course on Udemy?

Advanced AI for Games; Behaviour Trees (Unity 6 Compatible) consists of 7h 30m of on-demand video. Udemy provides lifetime access to enrolled students, allowing you to revisit all content at any time after purchase.

What skills will I gain from Advanced AI for Games; Behaviour Trees (Unity 6 Compatible)?

Advanced AI for Games; Behaviour Trees (Unity 6 Compatible), taught by Penny de Byl on Udemy, covers the following competencies: Students will learn the theory of behaviour tree design. ; Students will learn how to develop a behaviour tree API in C# ; Students will learn how to use behaviour trees to define the actions of non-player characters.. These skills are delivered through 7h 30m of structured Game Development content, enabling learners to apply knowledge immediately after each module.

What is the Advanced AI for Games; Behaviour Trees (Unity 6 Compatible) Udemy course?

Advanced AI for Games; Behaviour Trees (Unity 6 Compatible) is a 7h 30m online course on Udemy, created and taught by Penny de Byl. It covers Development topics and holds a 4.8-star rating from 5,968 enrolled students. Use the verified coupon on this page to access it at $9.99 (92% OFF the regular $119.99 price).
Andrew Derek

Andrew Derek

Expert Reviewer

Andrew Derek is a lead editor and course analyst at CoursesWyn with over 8 years of experience in online education and digital marketing. He meticulously audits every Udemy coupon and course syllabus to ensure students get the highest quality learning materials at the best possible price.

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