Unreal Engine 5 Gameplay Ability System (GAS) Crash Course
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Unreal Engine 5 Gameplay Ability System (GAS) Crash Course

4.9
(1,106 students)
16h 30m

>_ What You'll Learn

  • How to use the Gameplay Ability System to create exciting gameplay mechanics
  • Setting up Attribute Sets with Attributes
  • Creating Gameplay Abilities for combat, AI, and more
  • Using Gameplay Cues for cosmetic effects like Montages, Camera Shakes, and Particles
  • Creating and managing Gameplay Tags in GAS
  • Applying Gameplay Effects to modify Attributes and apply Gameplay Tags and more
  • Use of Ability Tasks to perform async actions in Abilities
  • Respond to Attribute changes in UI with progress bars and number widgets

>_ Requirements

  • Experience with Unreal Engine C++ and Blueprints

/ Course Details & Curriculum

This is a comprehensive course on **Unreal Engine's Gameplay Ability System**! In this course, we will cover all of the core components in GAS by creating an action-packed combat game with AI enemies. **This course uses both C++ and Blueprint. Experience in both are required.** We will create a blank project and import free Paragon assets from Epic Games. We will then create a fully-functional game project from scratch, including: - Enhanced Input setup on the Player Controller with separate Input Mapping Contexts for movement and Abilities - An Ability System Component with custom functionality - Abilities for different Attacks, Directional Hit Reacts, AI Searching and Chasing and Attacking, and more! - Creation of Gameplay Tags both in the editor and in C++ code - Gameplay Cues for effects such as playing Animation Montages, Spawning Particles, and Camera Shakes - Ability Tasks for performing actions in Abilities such as listening for Gameplay Events and playing Montages - Custom Latent Task nodes created in C++ - Listening for changes to Gameplay Attributes and displaying stats in the UI with Progress Bars and Damage Number effects on the GPU with Niagara Systems - Pickups for Health and Mana - Gameplay Effects for modifying Attributes and Applying Gameplay Tags - Conversion of Gameplay Ability Blueprints to C++ - Custom Anim Notifies and Notify States - Hit Detection, Overlap Tests, Collision Filtering for Optimization - Gameplay Ability Cost and Cooldown - Character Death and Respawning - Enemy AI - And much more! This is a comprehensive deep dive into the **Gameplay Ability System**. All of our mechanics are implemented using GAS, and you will have an in-depth understanding of the Gameplay Ability System when you complete this course. Concepts are solidified with Challenges and Quizzes to test your understanding. Solutions to all challenges are provided in the lecture videos. You will have lifetime access to the course. The course will continue to be updated as engine changes occur. You will have access to the Druid Mechanics Discord Community, a community going on 40,000 members of all skill levels, from beginner to industry veteran, and we're all in there (myself included) helping each other out. Dedicated Teaching Assistants to help with questions. I hope you enjoy the course! It was a TON of fun to make!

Author and Instructor

S

Stephen Ulibarri

Expert at Udemy

With years of hands-on experience in Development, Stephen Ulibarri has dedicated thousands of hours to teaching and mentorship. This course is the culmination of industry best practices and a proven curriculum that has helped thousands of students transition into professional roles.

Community Feedback

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Michael Chen

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"This Unreal Engine 5 Gameplay Ability System (GAS) Crash Course course was exactly what I needed. The instructor explains complex Development concepts clearly. Highly recommended!"

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Sarah Johnson

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"I've taken many Udemy courses on Development, but this one stands out. The practical examples helped me land a job."

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David Smith

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"Great value for money. The section on Game Development was particularly helpful."

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Emily Davis

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"Excellent structure and pacing. I went from zero to hero in Development thanks to this course. Lifetime access is a huge plus."

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