
A Beginner's Guide to Essential Mathematics, Data Structures and Algorithms used in Game Programming applied in Unity
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Mathematics for Game Development - Unity 6 Compatible
Save on Mathematics for Game Development - Unity 6 Compatible with a verified Udemy coupon (checked May 2026). See current price, availability and course details.
by Penny de Byl · ⭐ 4.6 via Udemy · 18,243 students · English
$9.90$149.9993% OFF
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✓ 93% discount manually re-verified, not an estimate.
✓ Certificate + lifetime access included by Udemy.
⚠ Redemption-limited — can run out without notice.
Price history First-party data
Tracked since March 18, 2026 to May 28, 2026. Red dot = current price ($9.90) — CoursesWyn records the price on each sync.
Current price
$9.90
Original price
$149.99
Tracked since
March 18, 2026
Last checked
May 28
Price and coupon status are recorded from a periodic sync of Udemy’s public catalog. This snapshot was taken on May 28, 2026. Prices are always confirmed at checkout on the provider’s site.
Deal score Computed, methodology below
9.0
/ 10
Discount depth
93%
Udemy rating
4.6 / 5
Popularity
18,243 students
Tracking length
156 days
Score = weighted average of discount depth, how often CoursesWyn re-checks this code, historical price volatility, and how fast past redemptions were claimed. Not an editorial opinion on the course itself.
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Mar 18, 2026Listed by CoursesWyn — price recorded at $9.90Listed
May 28, 2026Coupon checked — checkout price $9.90 · listed until Jun 1Working
Course details Synced from Udemy
Fields below are pulled from Udemy’s public catalog and recorded when CoursesWyn syncs — they are catalog data, not editorial description.
| Last checked | May 28, 2026 |
| Offer ends | Listed until June 1 |
| Provider | Udemy |
| Level | All Levels |
| Rating | 4.6 / 5 |
| Students | 18,243 |
| Content | 15 hours |
| Language | English |
| Requirements | Familiarity with the Unity Game Engine · Confidence in programming with C# |
| Certificate | Yes, on completion |
| Access | Lifetime, mobile & TV |
Key Topics Covered From the course description
How to use bitwise operations to optimise processing and storage in games.
Everything there is to know about vector mathematics and how to navigate in 2D and 3D space.
The principles and practice behind collision detection with lines, line segments and ray casting.
The beauty of affine transformations and the fundamentals in transforming game objects.
What a quaternion is and how it is used to rotate game objects.
How to build a mathematics library in C# from scratch.
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