Substance Painter automation with Python

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$12 $119.9 ENROLL
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$12 $119.9 ENROLL
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Udemy Coupon Code for Substance Painter automation with Python Course. Crafting Artistic Tools with Python: Custom Substance Painter Exporter plugin development

Created by Viacheslav Makhynko | 7 hours on-demand video course | 6 downloadable resources

Substance Painter Course Overview

Substance Painter automation with Python

Welcome to a transformative journey into the world of Substance Painter automation with Python.
Led by Viacheslav Makhynko – seasoned Technical Artist with extensive experience in AAA game development, this course is your gateway to mastering the skills of building custom artistic solution for Substance Painter with Python.

Whether you’re aspiring Technical Artist, Tools/Software/Gameplay Programmer, 3D Digital Artist looking to delve into the world of automation or even experienced Pipeline Director, this course is designed to accommodate learners of all backgrounds and expertise levels.

What you’ll learn

  • Understand foundational Python programming concepts
  • Utilize Substance Painter Python API to create custom tools for this application
  • Develop an automated advanced texture exporting workflow for Substance Painter
  • Improve asset production management pipelines by introducing validations for exporting textures
  • Construct dynamic User Interfaces using PySide2 library
9.7
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Streamlining production processes related to Perforce Version Control System using Python scripting
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Who this course is for:

  • Technical Artist
  • Technical/Pipeline Directors
  • 3D Artists interested in obtaining more technical and programming skills
  • Tools/Gameplay/Software programmers
  • Automation specialists
  • Anyone who’s eager to create a bridge between Tech and Art in assets production process

Instructor

Viacheslav Makhynko
Full time Technical Artist at Ubisoft with 5+ years of experience in different AAA projects, including Watch Dogs 3, Far Cry 6 and Beyond Good and Evil 2. Started career in Game Development as a Tester, yet soon evolved to Tech Quality Assurance and eventually Tech Artist. My development path was not an easy one, so I’m here to simplify it for everyone else interested in obtaining Technical Artist role.
Josh Smith
Josh Smith

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